RoditRPGNET 0.3.7.1

dotnet add package RoditRPGNET --version 0.3.7.1                
NuGet\Install-Package RoditRPGNET -Version 0.3.7.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RoditRPGNET" Version="0.3.7.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add RoditRPGNET --version 0.3.7.1                
#r "nuget: RoditRPGNET, 0.3.7.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install RoditRPGNET as a Cake Addin
#addin nuget:?package=RoditRPGNET&version=0.3.7.1

// Install RoditRPGNET as a Cake Tool
#tool nuget:?package=RoditRPGNET&version=0.3.7.1                

A complex, high level RPG engine class library allowing developers to create Role Playing Games in the .NET framework!

The library contains detailed XML documentation about every class and method used in the library. With its high level routines, this library is revolutionary software that will be able to aid anybody to create their own RPG game in C#.

Read the release notes for features. The documentation is available here:
http://projects.rodit.site40.net/rpglib/docs/index.php

The project is currently in development and not completely finished. New features and tutorials will be released soon to aid in the extension of the functionality of the games build with this engine. I will describe new additions and limitations in the release notes after each new version. Unstable and development versions will be available on the project's home page. For more information, please visit the project's documentation at the website stated above.

Don't forget to download and drop a comment off!

If you like this software, please feel free to donate to my paypal:
rodit9@gmail.com

Your feedback is vital in helping me improve my software so please send all comments, both critical and complementary to rodit9@gmail.com and I will get back to you as soon as possible!

Save Game functionality in next update!

By using this software, you are complying with the Rodit General License, defined here:
Coming soon...

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.3.7.1 153 6/29/2014

Initial Release:

Includes:
- Entity Class
- Subclass: Enemy
- Subclass: User
- Subclass: Shop
- Map Class
- Tile Class for fast map rendering and pre caching
- Map Object Class for setting triggers, spawnpoints, entity locations and item pickups.
- Custom Map Format - Included in documentation
- Inventory Class: Stores Game Items for entities
- Item Class
- Weapon Class
- Armour Class
- Potion Class
 - Potion Type Enumeration
- Game Class
- Resource Manager Class
 - Resource Paths
- Sprite Class
- Transparent Label Class
- Game Gui Class
- Battle Gui
- Shop Gui
- More Guis in next version!
- DataManager Class
- Data (Map) compiler + decompiler
- Factions Enumeration
And More...