2dog.ios-arm64.debug.double
4.7.2.158
See the version list below for details.
dotnet add package 2dog.ios-arm64.debug.double --version 4.7.2.158
NuGet\Install-Package 2dog.ios-arm64.debug.double -Version 4.7.2.158
<PackageReference Include="2dog.ios-arm64.debug.double" Version="4.7.2.158" />
<PackageVersion Include="2dog.ios-arm64.debug.double" Version="4.7.2.158" />
<PackageReference Include="2dog.ios-arm64.debug.double" />
paket add 2dog.ios-arm64.debug.double --version 4.7.2.158
#r "nuget: 2dog.ios-arm64.debug.double, 4.7.2.158"
#:package 2dog.ios-arm64.debug.double@4.7.2.158
#addin nuget:?package=2dog.ios-arm64.debug.double&version=4.7.2.158
#tool nuget:?package=2dog.ios-arm64.debug.double&version=4.7.2.158
2dog.ios-arm64
Experimental iOS device (arm64) runtime for .NET iOS hosts. The meta package
selects one Debug or Release payload using TwoDogVariant (default: release)
and links libgodot.a, the statically linked Godot engine, into the app with
ForceLoad. iOS has no 2dog editor variant.
Reference 2dog.ios for the host glue and build targets and use the
ios-arm64 runtime identifier; the Simulator on Apple silicon uses
2dog.iossimulator-arm64 instead. Building needs a Mac with Xcode.
This is initial iOS support; device validation is still required before treating it as supported production functionality.
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 4.8.0.195 | 0 | 11/13/2026 |
| 4.8.0.193 | 0 | 11/13/2026 |
| 4.8.0.190 | 0 | 11/13/2026 |
| 4.8.0.188 | 0 | 11/13/2026 |
| 4.8.0.176 | 0 | 11/12/2026 |
| 4.8.0.163 | 0 | 11/12/2026 |
| 4.8.0.160 | 1 | 11/10/2026 |
| 4.7.2.197 | 0 | 11/13/2026 |
| 4.7.2.192 | 0 | 11/13/2026 |
| 4.7.2.175 | 0 | 11/12/2026 |
| 4.7.2.162 | 8 | 11/10/2026 |
| 4.7.2.159 | 0 | 11/10/2026 |
| 4.7.2.158 | 0 | 11/9/2026 |
| 4.7.2.154 | 0 | 11/8/2026 |