Tinman.AddOns 1.0.0-rc4.1

This is a prerelease version of Tinman.AddOns.
dotnet add package Tinman.AddOns --version 1.0.0-rc4.1
NuGet\Install-Package Tinman.AddOns -Version 1.0.0-rc4.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Tinman.AddOns" Version="1.0.0-rc4.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Tinman.AddOns --version 1.0.0-rc4.1
#r "nuget: Tinman.AddOns, 1.0.0-rc4.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Tinman.AddOns as a Cake Addin
#addin nuget:?package=Tinman.AddOns&version=1.0.0-rc4.1&prerelease

// Install Tinman.AddOns as a Cake Tool
#tool nuget:?package=Tinman.AddOns&version=1.0.0-rc4.1&prerelease

TINMAN 3D SDK // REAL-TIME TERRAIN

The Tinman 3D SDK is a commercial software development kit for real-time 3D terrain rendering, processing and analysis. It is being used in various sectors of the software industry.

Tinman 3D consumes arbitrary amounts of geodata and processes them into ready-to-use terrain modules. At runtime, these terrain modules are combined in order to create a coherent and highly accurate 3D representation of the terrain: a seamlessly textured and adaptive continuous level-of-detail triangle mesh. This terrain mesh is used for interactive rendering, real-time spatial analysis and data export to other software applications (for example as a part of the content pipeline).

Integration into existing software is easy: the Tinman 3D SDK is self-contained and has no mandatory 3rd-party dependencies. It is available in separate editions: C++ (ISO/IEC 14882:2011) and C# ( language version 4). Tinman 3D is based on flexible abstraction layers, which enable it to run on any platform (e.g. 32-bit, 64-bit) and on any operating system (e.g. Windows, Unix). Real-time rendering can be performed through any modern graphics API (e.g. Direct3D, OpenGL).

Rendering a terrain with the Tinman 3D SDK is simple: only one vertex / index buffer is required. Advanced culling and batching techniques ensure optimal performance by minimizing draw calls. High throughput is easily achieved for multi-pass scenes. Tinman 3D generates seamless terrain geometry and textures. All vertices have well-defined tangent-spaces, enabling robust surface shading. Efficient streaming and on-the-fly caching of terrain data is performed during runtime.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

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Version Downloads Last updated
1.0.0-rc4.1 1 11/11/2022