Tinman.AddOns
1.0.0-rc4.1
dotnet add package Tinman.AddOns --version 1.0.0-rc4.1
NuGet\Install-Package Tinman.AddOns -Version 1.0.0-rc4.1
<PackageReference Include="Tinman.AddOns" Version="1.0.0-rc4.1" />
paket add Tinman.AddOns --version 1.0.0-rc4.1
#r "nuget: Tinman.AddOns, 1.0.0-rc4.1"
// Install Tinman.AddOns as a Cake Addin
#addin nuget:?package=Tinman.AddOns&version=1.0.0-rc4.1&prerelease
// Install Tinman.AddOns as a Cake Tool
#tool nuget:?package=Tinman.AddOns&version=1.0.0-rc4.1&prerelease
TINMAN 3D SDK // REAL-TIME TERRAIN
The Tinman 3D SDK is a commercial software development kit for real-time 3D terrain rendering, processing and analysis. It is being used in various sectors of the software industry.
Tinman 3D consumes arbitrary amounts of geodata and processes them into ready-to-use terrain modules. At runtime, these terrain modules are combined in order to create a coherent and highly accurate 3D representation of the terrain: a seamlessly textured and adaptive continuous level-of-detail triangle mesh. This terrain mesh is used for interactive rendering, real-time spatial analysis and data export to other software applications (for example as a part of the content pipeline).
Integration into existing software is easy: the Tinman 3D SDK is self-contained and has no mandatory 3rd-party dependencies. It is available in separate editions: C++ (ISO/IEC 14882:2011) and C# ( language version 4). Tinman 3D is based on flexible abstraction layers, which enable it to run on any platform (e.g. 32-bit, 64-bit) and on any operating system (e.g. Windows, Unix). Real-time rendering can be performed through any modern graphics API (e.g. Direct3D, OpenGL).
Rendering a terrain with the Tinman 3D SDK is simple: only one vertex / index buffer is required. Advanced culling and batching techniques ensure optimal performance by minimizing draw calls. High throughput is easily achieved for multi-pass scenes. Tinman 3D generates seamless terrain geometry and textures. All vertices have well-defined tangent-spaces, enabling robust surface shading. Efficient streaming and on-the-fly caching of terrain data is performed during runtime.
Learn more about Target Frameworks and .NET Standard.
-
- Tinman.Core (= 1.0.0-rc4.1)
- Tinman.Engine (= 1.0.0-rc4.1)
- Tinman.Terrain (= 1.0.0-rc4.1)
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.0-rc4.1 | 1 | 11/11/2022 |