Shaka.Godot.OnReady
1.0.1-pre.815ac57
This is a prerelease version of Shaka.Godot.OnReady.
dotnet add package Shaka.Godot.OnReady --version 1.0.1-pre.815ac57
NuGet\Install-Package Shaka.Godot.OnReady -Version 1.0.1-pre.815ac57
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Shaka.Godot.OnReady" Version="1.0.1-pre.815ac57" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Shaka.Godot.OnReady" Version="1.0.1-pre.815ac57" />
<PackageReference Include="Shaka.Godot.OnReady" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Shaka.Godot.OnReady --version 1.0.1-pre.815ac57
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Shaka.Godot.OnReady, 1.0.1-pre.815ac57"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Shaka.Godot.OnReady@1.0.1-pre.815ac57
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Shaka.Godot.OnReady&version=1.0.1-pre.815ac57&prerelease
#tool nuget:?package=Shaka.Godot.OnReady&version=1.0.1-pre.815ac57&prerelease
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Shaka.Godot.OnReady
Source generator for Godot 4 .NET version. It adds an OnReady attribute which automatically implements a property or method which calls GetNode or GetNodeOrNull.
Setup
Add the Shaka.Godot.OnReady package through nuget package manager.
Or add this to your csproj file:
<ItemGroup>
<PackageReference Include="Shaka.Godot.OnReady" Version="1.0.0"/>
</ItemGroup>
Usage
Add the Onready attribute to any partial property or method in a class deriving from Godot.Node.
Property(Only available from .NET9):
public partial class Player : CharacterBody2D
{
[OnReady("%Sprite2D")]
private partial Sprite2D Sprite { get; }
}
This will generate:
public partial class Player
{
private Sprite2D? _sprite;
private Sprite2D Sprite => _sprite ??= GetNode("%Sprite2D");
}
Method:
public partial class Player : CharacterBody2D
{
[OnReady("%Sprite2D")]
private partial Sprite2D Sprite();
}
This will generate:
public partial class Player
{
private Sprite2D? _sprite;
private Sprite2D Sprite
{
return _sprite ??= GetNode("%Sprite2D");
}
}
Nullable
When using a nullable type, the generator will instead generate this:
public partial class Player
{
private Sprite2D? _sprite;
private Sprite2D? Sprite => _sprite ??= GetNodeOrNull("%Sprite2D");
}
This way your code will not crash when getnode fails and you can handle nulls yourself.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.1
- Microsoft.CodeAnalysis.CSharp (>= 4.11.0)
- Microsoft.CodeAnalysis.CSharp.Workspaces (>= 4.11.0)
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last Updated |
---|---|---|
1.0.1-pre.815ac57 | 0 | 11/23/2024 |
1.0.0 | 0 | 11/23/2024 |