Pie.Extensions.SilkWindowing 0.3.1

dotnet add package Pie.Extensions.SilkWindowing --version 0.3.1
NuGet\Install-Package Pie.Extensions.SilkWindowing -Version 0.3.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Pie.Extensions.SilkWindowing" Version="0.3.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Pie.Extensions.SilkWindowing --version 0.3.1
#r "nuget: Pie.Extensions.SilkWindowing, 0.3.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Pie.Extensions.SilkWindowing as a Cake Addin
#addin nuget:?package=Pie.Extensions.SilkWindowing&version=0.3.1

// Install Pie.Extensions.SilkWindowing as a Cake Tool
#tool nuget:?package=Pie.Extensions.SilkWindowing&version=0.3.1

Pie

Pie

The cross-platform graphics toolkit. Featuring a Direct3D-style cross-platform graphics API, windowing & audio, you'll find graphics programming as easy as pie.

Graphics

Pie's API is styled similarly to Direct3D 11. It is fully object-oriented, and does a fair amount of the hard work for you.

Pie currently supports the following APIs:

  • Direct3D 11
  • OpenGL 3.3

... with plans to expand further (although note that vulkan support anytime soon is unlikely).

Audio

Pie features a cross-platform audio library, which wraps around OpenAL-Soft. This is a rather minimal abstraction, however still implements an object-oriented API, as well as a few helpers to remove some of the most common sound loading boilerplate.

Windowing

Pie features a cross-platform windowing library, powered by GLFW. This is a do-it-yourself abstraction, it creates the window & graphics device for you, and you are expected to create the render loop yourself.

Don't like this? Pie is fully compatible with Silk.NET windowing, which provides a windowing abstraction, but also a fully functional render loop so you can just get started.

Credits

  • Silk.NET - OpenGL, OpenAL, and GLFW bindings.
  • Vortice.Windows - Direct3D 11 bindings.
  • Spirzza - shaderc & spirv-cross bindings.
  • Twitter for it's pie emoji (I don't own it!)
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.3.1 0 8/29/2022