MonoGame.Framework.Content.Pipeline.Portable 3.2.99.1-Beta

This is a prerelease version of MonoGame.Framework.Content.Pipeline.Portable.
dotnet add package MonoGame.Framework.Content.Pipeline.Portable --version 3.2.99.1-Beta
                    
NuGet\Install-Package MonoGame.Framework.Content.Pipeline.Portable -Version 3.2.99.1-Beta
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.2.99.1-Beta" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="MonoGame.Framework.Content.Pipeline.Portable" Version="3.2.99.1-Beta" />
                    
Directory.Packages.props
<PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add MonoGame.Framework.Content.Pipeline.Portable --version 3.2.99.1-Beta
                    
#r "nuget: MonoGame.Framework.Content.Pipeline.Portable, 3.2.99.1-Beta"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package MonoGame.Framework.Content.Pipeline.Portable@3.2.99.1-Beta
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=MonoGame.Framework.Content.Pipeline.Portable&version=3.2.99.1-Beta&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=MonoGame.Framework.Content.Pipeline.Portable&version=3.2.99.1-Beta&prerelease
                    
Install as a Cake Tool

*Note this is the Portable version of the MonoGame Content Pipeline for use in the development of Content Pipeline projects

MonoGame is an open source implementation of the Microsoft XNA 4.x Framework.
     This implementation is a PCL only version of MonoGame for use in Portable CLass Libraries.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on MonoGame.Framework.Content.Pipeline.Portable:

Repository Stars
riperiperi/FreeSO
Re-implementation of The Sims Online.
tainicom/Aether.Physics2D
2D collision detection system.
egordorichev/BurningKnight
Top-down roguelike about goblins, lamps and magic
loodakrawa/SpriterDotNet
A pure C# Spriter implementation
Version Downloads Last Updated
3.2.99.1-Beta 954 2/20/2015
3.2.99-beta 65 2/4/2015