GW2SDK 1.1.1
See the version list below for details.
dotnet add package GW2SDK --version 1.1.1
NuGet\Install-Package GW2SDK -Version 1.1.1
<PackageReference Include="GW2SDK" Version="1.1.1" />
paket add GW2SDK --version 1.1.1
#r "nuget: GW2SDK, 1.1.1"
// Install GW2SDK as a Cake Addin #addin nuget:?package=GW2SDK&version=1.1.1 // Install GW2SDK as a Cake Tool #tool nuget:?package=GW2SDK&version=1.1.1
About
GW2SDK provides classes for interacting with the Guild Wars 2 API and game client. This package enables you to fetch information about the game, the player's account, PvP seasons, WvW matches and the in-game economy. It also provides realtime information from the game client such as the player's current character and the current map.
Key features
Gw2Client
provides access to the Guild Wars 2 APIGameLink
provides realtime information from the game client (Windows only)
How to use
You can use the Gw2Client
for many different purposes, such as fetching the current prices of all tradable items in the game, or the GameLink
to receive realtime information from the game client. Below are some examples of how to use the Gw2Client
and GameLink
to fetch information about the game and the player's account.
using System;
using System.Net.Http;
using System.Threading.Tasks;
using GuildWars2;
namespace PackageReadme;
internal class Gw2ClientProgram
{
public static async Task Main(string[] args)
{
// Create an instance of the Gw2Client, which depends on HttpClient
using var httpClient = new HttpClient();
var gw2 = new Gw2Client(httpClient);
// Print a table header
PrintTableHeader();
// Fetch the current prices of all items
await foreach (var itemPrice in gw2.Commerce.GetItemPricesBulk().ValueOnly())
{
// The item price contains the item's ID, which can be used to fetch the item's name
var item = await gw2.Items.GetItemById(itemPrice.Id).ValueOnly();
// Print the item's name and its current highest buyer and lowest seller
PrintTableRow(item.Name, itemPrice.BestBid, itemPrice.BestAsk);
}
void PrintTableHeader()
{
/*
================================================================================================================================================================
| Item | Highest buyer | Lowest seller |
================================================================================================================================================================
*/
Console.WriteLine(new string('=', 160));
Console.WriteLine($"| {"Item",-50} | {"Highest buyer",-50} | {"Lowest seller",-50} |");
Console.WriteLine(new string('=', 160));
}
void PrintTableRow(string item, Coin highestBuyer, Coin lowestSeller)
{
/*
| <item> | <highestBuyer> | <lowestSeller> |
*/
Console.WriteLine($"| {item,-50} | {highestBuyer,-50} | {lowestSeller,-50} |");
}
}
}
The GameLink
can be used to receive realtime information from the game client. Below is an example of how to use the GameLink
to receive information about the player's current character and the current map.
using System;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using GuildWars2;
namespace PackageReadme;
internal class GameLinkProgram
{
public static async Task Main(string[] args)
{
if (!GameLink.IsSupported())
{
Console.WriteLine("GameLink is only supported on Windows!");
return;
}
Console.WriteLine("GameLink is starting! (Ensure the game is running and that you are loaded into a map.)");
// Pre-fetch all maps from the API, they are used to display the player's current map
using var http = new HttpClient();
var gw2 = new Gw2Client(http);
var maps = await gw2.Exploration.GetMapSummaries()
.AsDictionary(map => map.Id)
.ValueOnly();
// Choose an interval to indicate how often you want to receive fresh data from the game
// For example, at most once every second
// Default: no limit, every change in the game state will be available immediately
var refreshInterval = TimeSpan.FromSeconds(1);
// Open the game link with the chosen refresh interval
var gameLink = GameLink.Open(refreshInterval);
// Subscribe to the game link to start receiving game state updates
var subscription = gameLink.Subscribe(
tick =>
{
// Each 'tick' contains information about the player's character and actions, among other things
var player = tick.GetIdentity();
// The identity can be missing due to JSON errors, always check for null
if (player != null)
{
// Use the player's map ID to find the map name in the pre-fetched list of maps
var map = maps[player.MapId];
// Print the player's name and current map
Console.WriteLine($"[{tick.UiTick}] Your name is {player.Name}.");
Console.WriteLine(
$"[{tick.UiTick}] You are currently in {map.Name} ({tick.Context.ServerAddress})."
);
Console.WriteLine();
}
}
);
// Wait for the user to press Enter
Console.ReadLine();
// Stop the data stream and close the game link
subscription.Dispose();
gameLink.Dispose();
}
}
Additional documentation
Feedback & contributing
GW2SDK is released as open source under the MIT license. You are welcome to create an issue if you find something is missing or broken, or a discussion for other feedback, questions or ideas. Check out the GitHub page to find more ways to contribute.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 is compatible. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 4.6.2
- System.Runtime.InteropServices.RuntimeInformation (>= 4.3.0)
- System.Text.Json (>= 8.0.5)
-
.NETStandard 2.0
- System.Text.Json (>= 8.0.5)
-
net6.0
- System.Text.Json (>= 8.0.5)
-
net8.0
- System.Text.Json (>= 8.0.5)
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.4.1 | 0 | 11/14/2024 |
1.4.0 | 0 | 11/5/2024 |
1.3.0 | 0 | 11/3/2024 |
1.2.0 | 0 | 10/23/2024 |
1.1.2 | 0 | 10/13/2024 |
1.1.1 | 0 | 10/11/2024 |
1.1.0 | 0 | 10/5/2024 |
1.0.1 | 1 | 7/7/2024 |
1.0.0 | 2 | 5/20/2024 |
1.0.0-rc.3 | 2 | 5/17/2024 |
1.0.0-rc.2 | 2 | 4/6/2024 |
1.0.0-rc.1 | 2 | 3/30/2024 |
1.0.0-preview.15 | 2 | 3/25/2024 |
1.0.0-preview.14 | 2 | 3/25/2024 |
1.0.0-preview.13 | 2 | 2/18/2024 |
1.0.0-preview.12 | 2 | 12/11/2023 |
1.0.0-preview.11 | 2 | 12/5/2023 |
1.0.0-preview.10 | 2 | 11/12/2023 |
1.0.0-preview.9 | 2 | 11/5/2023 |
1.0.0-preview.8 | 2 | 11/4/2023 |
1.0.0-preview.7 | 2 | 10/30/2023 |
1.0.0-preview.6 | 2 | 10/29/2023 |
1.0.0-preview.5 | 3 | 10/28/2023 |
1.0.0-preview.4 | 2 | 10/23/2023 |
1.0.0-preview.3 | 3 | 10/21/2023 |
1.0.0-preview.2 | 4 | 10/18/2023 |
1.0.0-preview.1 | 2 | 10/15/2023 |