AdamsLair.Duality.Editor.Plugins.CamView
1.0.9
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package AdamsLair.Duality.Editor.Plugins.CamView --version 1.0.9
NuGet\Install-Package AdamsLair.Duality.Editor.Plugins.CamView -Version 1.0.9
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.CamView" Version="1.0.9" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality.Editor.Plugins.CamView --version 1.0.9
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: AdamsLair.Duality.Editor.Plugins.CamView, 1.0.9"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality.Editor.Plugins.CamView as a Cake Addin
#addin nuget:?package=AdamsLair.Duality.Editor.Plugins.CamView&version=1.0.9
// Install AdamsLair.Duality.Editor.Plugins.CamView as a Cake Tool
#tool nuget:?package=AdamsLair.Duality.Editor.Plugins.CamView&version=1.0.9
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
A basic Camera View editor module.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net is compatible. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
- AdamsLair.Duality (>= 1.6.0)
- AdamsLair.Duality.Editor (>= 1.3.5)
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Editor.Plugins.CamView:
Repository | Stars |
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AdamsLair/duality
a 2D Game Development Framework
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CamView SnapToGrid Tweaks
#CHANGE: When SnapToGrid is active in the CamView and multiple objects are moved at once, their grid-snap is now relative to their movement origin. This prevents groups from snapping to their center, which can move individual objects off grid.