AdamsLair.Duality.Editor.Plugins.CamView 1.0.10

dotnet add package AdamsLair.Duality.Editor.Plugins.CamView --version 1.0.10                
NuGet\Install-Package AdamsLair.Duality.Editor.Plugins.CamView -Version 1.0.10                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.CamView" Version="1.0.10" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality.Editor.Plugins.CamView --version 1.0.10                
#r "nuget: AdamsLair.Duality.Editor.Plugins.CamView, 1.0.10"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality.Editor.Plugins.CamView as a Cake Addin
#addin nuget:?package=AdamsLair.Duality.Editor.Plugins.CamView&version=1.0.10

// Install AdamsLair.Duality.Editor.Plugins.CamView as a Cake Tool
#tool nuget:?package=AdamsLair.Duality.Editor.Plugins.CamView&version=1.0.10                

A basic Camera View editor module.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Editor.Plugins.CamView:

Repository Stars
AdamsLair/duality
a 2D Game Development Framework
Version Downloads Last updated
1.0.10 2,664 2/28/2015
1.0.9 67 2/28/2015
1.0.8 114 2/24/2015
1.0.7 284 2/6/2015
1.0.6 61 2/6/2015
1.0.5 97 2/2/2015
1.0.4 264 1/16/2015
1.0.3 933 11/3/2014
1.0.2 344 9/30/2014
1.0.1 428 8/18/2014
1.0.0 245 7/25/2014

Keyboard Char Input Bugfixes
#FIX: Fixed Keyboard character input not working when running in the Camera View in the editor.