glfx 0.75.0

dotnet add package glfx --version 0.75.0                
NuGet\Install-Package glfx -Version 0.75.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="glfx" Version="0.75.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add glfx --version 0.75.0                
#r "nuget: glfx, 0.75.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install glfx as a Cake Addin
#addin nuget:?package=glfx&version=0.75.0

// Install glfx as a Cake Tool
#tool nuget:?package=glfx&version=0.75.0                

GLFX allows you to create effect files for your OpenGL project. An effect file can contain multiple shader definitions across all shader stages and allows you to easily create GLSL programs from them. The library provides a very simple to use API which hides the low level compilation and linkage OpenGL functions from the user.

Product Compatible and additional computed target framework versions.
native native is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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Version Downloads Last updated
0.75.0 54 2/13/2015

September-9, 2013, version 0.75 and updated documentation released.
- Added CMake build system. In the next release automake will go away
- Changed calling convention on Windows to cdecl
- Changed location of glfx.h
- Changed and fixed getter of error logs
- Added support for fragment depth redeclaration
- Removed support for images from glfx. They made little sense in the context of samplers.
- Fixed build issues
- Multiple build targets support (including DLLs)
- Binary release for Windows. Must be dynamically linked with GLEW.
- Updated documentation