Pie.ShaderCompiler
0.3.1
dotnet add package Pie.ShaderCompiler --version 0.3.1
NuGet\Install-Package Pie.ShaderCompiler -Version 0.3.1
<PackageReference Include="Pie.ShaderCompiler" Version="0.3.1" />
paket add Pie.ShaderCompiler --version 0.3.1
#r "nuget: Pie.ShaderCompiler, 0.3.1"
// Install Pie.ShaderCompiler as a Cake Addin
#addin nuget:?package=Pie.ShaderCompiler&version=0.3.1
// Install Pie.ShaderCompiler as a Cake Tool
#tool nuget:?package=Pie.ShaderCompiler&version=0.3.1
Pie
The cross-platform graphics toolkit. Featuring a Direct3D-style cross-platform graphics API, windowing & audio, you'll find graphics programming as easy as pie.
Graphics
Pie's API is styled similarly to Direct3D 11. It is fully object-oriented, and does a fair amount of the hard work for you.
Pie currently supports the following APIs:
- Direct3D 11
- OpenGL 3.3
... with plans to expand further (although note that vulkan support anytime soon is unlikely).
Audio
Pie features a cross-platform audio library, which wraps around OpenAL-Soft. This is a rather minimal abstraction, however still implements an object-oriented API, as well as a few helpers to remove some of the most common sound loading boilerplate.
Windowing
Pie features a cross-platform windowing library, powered by GLFW. This is a do-it-yourself abstraction, it creates the window & graphics device for you, and you are expected to create the render loop yourself.
Don't like this? Pie is fully compatible with Silk.NET windowing, which provides a windowing abstraction, but also a fully functional render loop so you can just get started.
Credits
- Silk.NET - OpenGL, OpenAL, and GLFW bindings.
- Vortice.Windows - Direct3D 11 bindings.
- Spirzza - shaderc & spirv-cross bindings.
- Twitter for it's pie emoji (I don't own it!)
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net6.0
- Pie (>= 0.3.1)
- Spirzza.Interop.Shaderc (>= 0.0.1)
- Spirzza.Interop.SpirvCross (>= 0.0.1)
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
0.3.1 | 0 | 8/29/2022 |