MoonSharp 0.9.2

dotnet add package MoonSharp --version 0.9.2                
NuGet\Install-Package MoonSharp -Version 0.9.2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MoonSharp" Version="0.9.2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MoonSharp --version 0.9.2                
#r "nuget: MoonSharp, 0.9.2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MoonSharp as a Cake Addin
#addin nuget:?package=MoonSharp&version=0.9.2

// Install MoonSharp as a Cake Tool
#tool nuget:?package=MoonSharp&version=0.9.2                

A Lua interpreter written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms.

Product Compatible and additional computed target framework versions.
.NET Framework net35-client is compatible.  net40-client is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

GitHub repositories (18)

Showing the top 5 popular GitHub repositories that depend on MoonSharp:

Repository Stars
mono/CppSharp
Tools and libraries to glue C/C++ APIs to high-level languages
PixelVision8/PixelVision8
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
moonsharp-devs/moonsharp
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
OpenSAGE/OpenSAGE
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
Wouterdek/NodeNetwork
A C# library with a WPF node editor component based on ReactiveUI
Version Downloads Last updated
0.9.2 90 3/31/2015
0.9.0.4 57 3/24/2015
0.9.0.3 42 3/24/2015