BlossomiShymae.RiotBlossom 0.2.0

dotnet add package BlossomiShymae.RiotBlossom --version 0.2.0
NuGet\Install-Package BlossomiShymae.RiotBlossom -Version 0.2.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BlossomiShymae.RiotBlossom" Version="0.2.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add BlossomiShymae.RiotBlossom --version 0.2.0
#r "nuget: BlossomiShymae.RiotBlossom, 0.2.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install BlossomiShymae.RiotBlossom as a Cake Addin
#addin nuget:?package=BlossomiShymae.RiotBlossom&version=0.2.0

// Install BlossomiShymae.RiotBlossom as a Cake Tool
#tool nuget:?package=BlossomiShymae.RiotBlossom&version=0.2.0

RiotBlossom

An asynchronous, extensible, and magical Riot Games API wrapper library for C#. ☆*:.。.o(≧▽≦)o.。.:*☆

This library helps to make things totes' easier! Goodies include naive cache, rate limiter, and retryer middleware plugins out of the box. Other services such as DataDragon and CommunityDragon are also supported! \(^▽^)/

Features

  • Asynchronous and immutable API.
  • Extensible HTTP middleware system (express.js inspired).
  • In-memory caching, burst rate limiting, and automatic retrying by default.
  • League of Legends API support.
  • Magic. (੭ु ›ω‹ )੭ु⁾⁾♡

Installation

Install via NuGet, BlossomiShymae.RiotBlossom. For package manager console:

Install-Package BlossomiShymae.RiotBlossom

Or the .NET CLI:

dotnet add package BlossomiShymae.RiotBlossom

Endpoints

Riot Api

  • ⭕ Account-v1 (no RSO)

League of Legends

  • ✅ Champion-Mastery-v4
  • ✅ Champion-v3
  • ✅ Clash-v1
  • ❌ League-Exp-v4 (will not support as this is an experimental endpoint)
  • ✅ League-v4
  • ✅ Lol-Challenges-v1
  • ✅ Lol-Status-v4
  • ✅ Match-v5
  • ✅ Spectator-v4
  • ✅ Summoner-v4
  • ❌ Tournament-Stub-v4 (endpoint that is associated with being unreliable)
  • ❌ Tournament-v4 (will not support)

Teamfight Tactics

  • ➖ Tft-League-v1
  • ➖ Tft-Match-v1
  • ➖ Tft-Status-v1
  • ➖ Tft-Summoner-v1

Legends of Runeterra

  • ➖ Lor-Deck-v1
  • ➖ Lor-Inventory-v1
  • ➖ Lor-Match-v1
  • ➖ Lor-Ranked-v1
  • ➖ Lor-Status-v1

Valorant

  • ➖ Val-Content-v1
  • ➖ Val-Match-v1
  • ➖ Val-Ranked-v1
  • ➖ Val-Status-v1

DataDragon

  • ✅ Champions (championFull.json)
  • ✅ Items (item.json)
  • ✅ Perks (runesReforged.json)

CommunityDragon

Quickstart

The API client is accessed by using the static constructor in RiotBlossomCore. By default, RiotBlossomCore.Settings will create a new instance of HttpClient, RiotMiddlewareStack, and DataMiddlewareStack.

using BlossomiShymae.RiotBlossom.Core;

// You can hard-code your API key in if you like as an alternative.
string riotApiKey = Environment.GetEnvironmentVariable("RIOT_API_KEY") 
    ?? throw new NullReferenceException();
IRiotBlossomClient client = RiotBlossomCore.CreateClient(new()
{
    RiotApiKey = riotApiKey
});

RiotMiddlewareStack and DataMiddlewareStack are dedicated middleware stacks. The default implementation is shown below:

  • Riot API ⇒ RiotMiddlewareStack ⇒ (InMemoryCache, AlgorithmicLimiter, Retryer)
  • DataDragon, CommunityDragon API ⇒ DataMiddlewareStack ⇒ (InMemoryCache, Retryer)

We can use a dependency injected HttpClient or set own middleware implementation if needed:

using BlossomiShymae.RiotBlossom;
using BlossomiShymae.RiotBlossom.Core;
using BlossomiShymae.RiotBlossom.Middleware;

HttpClient httpClient = new()
{
    Timeout = TimeSpan.FromSeconds(15d),
};

InMemoryCache riotCache = new("rb-riot-cache");
InMemoryCache dataCache = new("rb-data-cache")
{
    Expiration = 24,
    Size = 10000
};

AlgorithmicLimiter limiter = new()
{
    CanThrowOn429 = true,
    ShaperType = LimiterShaper.Burst
};

Retryer retryer = new()
{
    CanThrowOn429 = true,
    RetryCount = 10,
    RetryDelay = TimeSpan.FromSeconds(10d)
};

string riotApiKey = Environment.GetEnvironmentVariable("RIOT_API_KEY") 
    ?? throw new NullReferenceException();
RiotBlossomCore.Settings settings = new()
{
    HttpClient = httpClient,
    RiotApiKey = riotApiKey,
    RiotMiddlewareStack = new()
    {
        RequestSeries = ImmutableArray.Create(new IRequestMiddleware[] { riotCache, limiter }),
        ResponseSeries = ImmutableArray.Create(new IResponseMiddleware[] { riotCache, limiter }),
        Retry = retryer
    },
    DataMiddlewareStack = new()
    {
        RequestSeries = ImmutableArray.Create(new IRequestMiddleware[] { dataCache }),
        ResponseSeries = ImmutableArray.Create(new IResponseMiddleware[] { dataCache }),
        Retry = retryer
    }
};

IRiotBlossomClient client = RiotBlossomCore.CreateClient(settings);

Fetching some data with the Riot API

Let us try getting a summoner from the Riot API!

using BlossomiShymae.RiotBlossom.Dto.Riot.Summoner;
using BlossomiShymae.RiotBlossom.Type;

SummonerDto summoner = await client.Riot.Summoner
    .GetByNameAsync(PlatformRoute.NorthAmerica, "uwuie time");
Console.WriteLine(summoner);

Output:

SummonerDto { AccountId = 0WvZHECxpBFNlntYzcCNyDkGeaqA6vthcLsklngrPVYofWE, ProfileIconId = 5367,
RevisionDate = 1675651090000, Name = uwuie time,
Id = Ao5ffQ2dOV-99YKs_iB0g2EGzGD159jXIk2Z5MjvMafLwbQ,
Puuid = Bd1zj7cFt3MlCZl2GI-5N94D2PHRsfpsjl-6ZM9LjXIm90Bz4JAdwR6Kw4fzbSPFfLoQI5p9hGIhfA,
SummonerLevel = 936 }

If we're commonly making requests to the same API, we can store an API reference to make requests with instead!

Now how about getting some fresh matches with the summoner we received? >w<

using BlossomiShymae.RiotBlossom.Api;
using BlossomiShymae.RiotBlossom.Dto.Riot.Match;

IRiotApi riot = client.Riot;

ImmutableList<string> ids = 
    await riot.Match.ListIdsByPuuidAsync(PlatformRoute.NorthAmerica, summoner.Puuid);
List<MatchDto> matches = new();
foreach (string id in ids)
    matches.Add(await riot.Match.GetByIdAsync(PlatformRoute.NorthAmerica, id));

matches
    .First()
    .Info.Participants
    .ForEach(p => Console
        .WriteLine($"{p.SummonerName}, {p.ChampionName}, {p.Kills}/{p.Deaths}/{p.Assists}"));

Output:

Aears, Camille, 5/8/1
BIG MONEY 1, Belveth, 5/4/3
The Iranian, Kassadin, 3/2/4
Lotûs, Ashe, 2/5/5
Gairennedyl, Amumu, 2/9/5
AIppano, Karthus, 5/7/13
FZ Shion, Nidalee, 8/1/11
LintRemover8000, Xerath, 2/3/9
Zaxer, Jinx, 11/5/9
uwuie time, Soraka, 2/1/17 

What about DataDragon?

RiotBlossom supports DataDragon. How about we totes get all of the League of Legends items!?! <sub><sup>least cringe Shymae moment</sup></sub>

using BlossomiShymae.RiotBlossom.Dto.DDragon.Item;

string gameVersion = await client.DDragon.GetLatestVersionAsync();
ImmutableDictionary<int, Item> itemDictionary = 
    await client.DDragon.GetItemDictionaryAsync(gameVersion);

itemDictionary
    .ToList()
    .ForEach(kvp => Console.WriteLine($"{kvp.Key}: {kvp.Value.Name}"));

Output:

1001: Boots
1004: Faerie Charm
1006: Rejuvenation Bead
1011: Giant's Belt
1018: Cloak of Agility
...

CommunityDragon!?

RiotBlossom supports CommunityDragon as well! 💚💜

We know that Gwen's numerical ID is 887. Let us find out more about her using CommunityDragon!

using BlossomiShymae.RiotBlossom.Dto.CDragon.Champion;

Champion champion = await client.CDragon.GetChampionByIdAsync(887);
Console.WriteLine(champion);
Champion { Id = 887, Name = Gwen, Alias = Gwen, Title = The Hallowed Seamstress,
ShortBio = A former doll transformed and brought to life by magic, Gwen wields the very tools that
once created her. She carries the weight of her maker's love with every step, taking nothing for
granted. At her command is the Hallowed Mist, an ancient and protective magic that has blessed
Gwen's scissors, needles, and sewing thread. So much is new to her, but Gwen remains joyfully
determined to fight for the good that survives in a broken world.,  ...}

License

This library is under the MIT license.

Disclaimer

RiotBlossom isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.

Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.2.0 0 4/8/2023