BabylonJS 1.14.0

dotnet add package BabylonJS --version 1.14.0                
NuGet\Install-Package BabylonJS -Version 1.14.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BabylonJS" Version="1.14.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add BabylonJS --version 1.14.0                
#r "nuget: BabylonJS, 1.14.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install BabylonJS as a Cake Addin
#addin nuget:?package=BabylonJS&version=1.14.0

// Install BabylonJS as a Cake Tool
#tool nuget:?package=BabylonJS&version=1.14.0                

•Complete scene graph with lights, cameras, materials and meshes
•Collisions engine
•Scene picking
•Antialiasing
•Animations engine
•Particles Systems
•Sprites and 2D layers
• Optimizations engines: ◦Frustum clipping
◦Sub-meshes clipping
◦Hardware scaling
◦Selection octrees
◦Offline mode (Assets are saved locally to prevent reloading them)
◦Incremental loading

• Standard material is a per pixel material that supports: ◦Diffuse lightning and texture
◦Ambient lightning and texture
◦Specular lightning
◦Opacity texture
◦Reflection texture (Spheric, planar, cubic and projection)
◦Mirror texture
◦Emissive texture
◦Specular texture
◦Bump texture
◦Up to 4 lights (points, directionals, spots, hemispherics)
◦Custom materials
◦Skybox
◦Vertex color
◦4 bones per vertex

• Special FX ◦Fog
◦Alpha blending
◦Alpha testing
◦Billboarding
◦Fullscreen mode
◦Shadow Maps and Variance Shadow Maps
◦Rendering layers
◦Post-processes (blur, refraction, black'n'white, fxaa, customs...)

• Textures: ◦Render target textures
◦Dynamic textures (canvas)
◦Video textures

• Cameras: ◦Arc rotate camera
◦Free camera
◦Touch camera

• Meshes: ◦Mesh cloning
◦Dynamic meshes
◦Height maps
◦Bones

• Import: ◦Babylon scene file can be converted from .OBJ, .FBX, .MXB
◦Exporter for Blender

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.14.0 310 1/3/2015
1.13.1 427 8/10/2014
1.13.0 49 8/10/2014
1.12.0 225 6/23/2014
1.10.0 493 4/1/2014
1.9.0 96 3/12/2014
1.8.5 69 1/20/2014
1.8.1 72 1/17/2014