Acr.UserDialogs
3.3.3
dotnet add package Acr.UserDialogs --version 3.3.3
NuGet\Install-Package Acr.UserDialogs -Version 3.3.3
<PackageReference Include="Acr.UserDialogs" Version="3.3.3" />
paket add Acr.UserDialogs --version 3.3.3
#r "nuget: Acr.UserDialogs, 3.3.3"
// Install Acr.UserDialogs as a Cake Addin #addin nuget:?package=Acr.UserDialogs&version=3.3.3 // Install Acr.UserDialogs as a Cake Tool #tool nuget:?package=Acr.UserDialogs&version=3.3.3
Allows for messagebox style dialogs to be called from your shared/PCL/MVVM code
- Action Sheet (multiple choice menu)
- Alert
- Confirm
- Loading
- Login
- Progress
- Prompt
- Toast
Android Initialization
Android Xamarin Forms: UserDialogs.Init(() => (Activity)Forms.Context);
Android MvvmCross: UserDialogs.Init(() => Mvx.Resolve<IMvxAndroidCurrentTopActivity>.Activity);
Android Manually: UserDialogs.Init(Activity Factory Function);
Product | Versions Compatible and additional computed target framework versions. |
---|---|
MonoAndroid | monoandroid10 is compatible. |
MonoTouch | monotouch10 is compatible. |
Windows Phone | wp8 is compatible. wp81 was computed. |
Xamarin.iOS | xamarinios10 is compatible. |
-
WindowsPhone 8.0
- WPtoolkit (>= 4.2013.8.16 && < 5.0.0)
GitHub repositories (22)
Showing the top 5 popular GitHub repositories that depend on Acr.UserDialogs:
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reactiveui/ReactiveUI
An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application.
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ArduPilot/MissionPlanner
Mission Planner Ground Control Station for ArduPilot (c# .net)
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cocoa-mhlw/cocoa
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dotnet-bluetooth-le/dotnet-bluetooth-le
Bluetooth LE plugin for Xamarin/MAUI, supporting Android, iOS, Mac, Windows
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kwsch/PKHeX.Mobile
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3.3.3
Init is required on all platforms again to prevent confusion, but less annoying about secondary init calls
3.3.2
Init only necessary in Android now
3.3.1
* NEW - Numeric Password (PIN) prompt input type
3.3
* NEW - Default text/mask values added as static properties in each dialog configuration class (great for multilingual apps)
* NEW - ShowSuccess/ShowError dialogs for iOS and Android - not ready for WP8 yet
Update to BTProgressHUD 1.16
3.2
Android and iOS now support mask type on loading/progress HUDs
Android and iOS now support mask type on toast windows
FIX: Wrap all iOS loading/progress HUDs in UI thread dispatch call
3.1
BREAKING ANDROID: Support old API 10+. There is no longer an Init(Activity) signature.
iOS7 - Fix some labelling defects with login dialog
3.0.5
AndHud dialog should be dismissed onclick even if user does not supply onclick argument
Android progress dialog should be using the same top activity factory as every other control
3.0.4
Several fixes for winphone. Unfortunately, placeholders will be removed for now.
Fix blank message in iOS8 actionsheet
3.0.3
Calling Init will throw an error if already initialized
Add additional keyboard types for prompt (Name, Phone, Url)
3.0.2
Remove network activity dialog. Too many issues with Android
3.0.1
Add ability to remove cancel from prompt
Add ability to have existing text in prompt
Fix iOS7 actionsheet
3.0
Bait and switch design
Add destructive and cancel buttons to actionsheets